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1991-02-03
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Ghost Town ]I[ v.10
(* Sysop Documentation *)
(08/28/90) BETA Release
+--------------------------------------------+
| |
| Ghost Town ]I[ v.10 |
| Copyright 1990 John Richardson |
| |
| |
| TopSoft Software |
| 2135 Possum Ct. |
| Brookfield, Wi 53005 |
| |
+--------------------------------------------+
Warranty
--------
This is product is provided "as is" without warranty of any kind. The
entire risk as to the results and performance of the program is assumed by
you. Further more, I the author do not warrant, guarantee, or make any
representations regarding the use of or the results of the use of the program,
and you rely on the program and results solely at your own risk. I the author
cannot accept responsibility for system damage, loss of profit, or any other
special, incidental, or consequential damages resulting from the use or
inability to use this product.
What Is Ghost Town ]I[: The Final Draw
--------------------------------------
Ghost Town ]I[ is an interactive multi-user door program written for many
different types of BBS's. It is for ansi users only since most of the
options contain ansi. The main object of the game is to destroy the newly
formed villinous group called The Pioneers Of Destruction.
Sysop Options
-------------
o BBS Support for QuickBBS, Remote Access, Phoenix, PCBoard 14.x,
PCBoard 12.x, Force, WWIV, GAP, Wildcat, Spitfire, RBBS and GT-Power.
o Supports Com Ports 1 through 16.
o Supports locked baud rates up to 38.4k.
o Sysop can drop to DOS with user online.
o Support for 43-line, and 50-line EGA/VGA modes.
o Has a built in ANSI driver.
o Written in Borland's Turbo Pascal v5.5 using the new OOP.
o Uses a fossil driver for communication routines.
o Full hot-key support.
o Sysop Chat.
o On-Line Sysop Help Screen.
o Detects loss of carrier.
o Colors are configurable.
Configuration and Setup
-----------------------
Ghost Town ]I[ needs a fossil driver to run from remote. You will need to
get X00.SYS, BNU, or OpusComm. They will all work.
To configure Ghost Town ]I[, edit GT3.CFG to your needs. A sample of
what GT3.CFG follows:
;Sysopfirst: Specifies the first name of the sysop as it will be shown to
; the users.
;
;SysopLast: Specifies the last name of the sysop as it will be shown to
; the users.
;
;BBSName: Specifies the name of the bbs as it will be shown to users.
;
;Mono: Will disable color on the local side. (Necessary if you are
; running a monochrome system)
;
;BBSType: Specifies the type of bbs software under which this door program
; will be run. Valid bbs types include:
;
; RBBS - Rbbs-Pc version 16.1+ (uses DORINFOx.DEF)
; QUICK - Quickbbs; Uses DORINFOx.DEF (same as above)
; PCB12 - Pcboard version 12 (uses PCBOARD.SYS)
; PCB14 - Pcboard version 14 (uses PCBOARD.SYS)
; WWIV - WWIV bbs (uses chain.txt)
; GAP - GAP v4.x (uses DOOR.SYS)
; PHOENIX - Phoenix bbs (uses INFO.BBS)
; WILDCAT - Wildcat bbs (uses CALLINFO.BBS)
; SPITFIRE - Spitfire bbs (uses SFDOORS.DAT)
; GT - Gt-Power bbs (uses GTUSER.BBS)
;
;ComPort: Simply put the port number (i.e. 1,2,3,4,etc) not the whole
; word COM1.
;
;Status: Specify "ON" if you wish the status line to appear at the bottom
; of "OFF" if you wish it to be disabled.
;
;Statfore: The foreground color of the status line (default 0)
;
;Statback: The background color of the status line (default 7)
;
;Foreground: Specifies default foreground color (default 7)
;
;Background: Specifies default background color (default 0);
;
;Color1: Tells doordriver to select ANSI graphics when a "1" is passed
; in the graphics parameter of the DORINFOx.DEF. From what I
; understand, FORCE and QUICKBBS require this option set although
; RBBS should not.
;
;43Line: The 43LINE option will instruct doordriver to load in the EGA
; 43-line mode. (You MUST have an EGA adapted for this option). The
; enhanced screen allows the local sysop to see much more infor-
; mation on the screen.
;
;25Exit: The 25EXIT option will tell DoorDriver to switch back to the 25
; line mode when doordriver is completed. This option is only
; useful when the above 43LINE option is used. If 25EXIT is not
; specified and 43LINE is, then doordriver will exit to DOS in
; the 43-line mode.
;
;EndChat: This is what gets displayed when the sysop exits chat mode.
;
;ReMapFore: The REMAPFORE parameter allows you to "remap" doordrivers color.
; This allows you to substitue in one color for another (i.e.
; you could substitute in GREEN for all instances of BLUE). The
; REMAPFORE parameter effects only the FOREGROUND color. The
; REMAPBACK command below handles the background colors. When a
; color is substituted, it effects both the LOCAL user and the
; REMOTE user. REMAPFORE's syntax is below:
;
; Syntax: REMAPFORE <color1> <color2>
; Example: REMAPFORE 14 15
;
; The <color> parameters are numeric codes for colors which are
; listed on a table below. The example will substitue white
; (color 15) in for yellow (color 14)
;
; 0 - Black 4 - Red 8 - DarkGray 12 - Lightred
; 1 - Blue 5 - Magenta 9 - LightBlue 13 - LightMagenta
; 2 - Green 6 - Brown 10 - LightGreen 14 - Yellow
; 3 - Cyan 7 - LgtGray 11 - LightCyan 15 - White
;
;RemapBack: The Remapback command is similar to the remapfore command, but
; it effects background colors instead of foreground colors. The
; syntax is identical except that only colors 0-7 are available
; for background.
;
;-----------------------------------------------------------------------------
SYSOPFIRST JOHN
SYSOPLAST RICHARDSON
BBSNAME TopSoft Support Systems
;
; ::::------- Put your bbs type here! Select from those listed above
; ::::
; \/\/
BBSTYPE QUICK
COMPORT 2
;
; Uncomment this line if you are running a monochrome
; ::-------------- system on the local side.
; \/
;MONO
STATUS ON
STATBACK 1
STATFORE 12
FOREGROUND 7
BACKGROUND 0
ENDCHAT Thanks for chatting!
; Uncomment this if GT doesn't give color output to users
; ::-------------- who have color (ansi) selected.
; \/
COLOR1
;
; ::--------------- Sets the door for use in 43 line EGA mode.
; \/
;43LINE
; If in 43 line EGA mode, then when exiting GT restore
; ::--------------- to 25 lines
; \/
;25EXIT
;
To run Ghost Town ]I[ in local mode, execute the following at your dos
prompt:
D:\GT3>GT3 /L
To execute Ghost Town ]I[, you must have the BBS file in the current directory
and execute it like this:
Proper Execution:
D:\GT3>GT3 Node_Num
Example:
D:\GT3>GT3 1
Things to come in future versions
---------------------------------
Some of the things I hope to be able to add in future versions of
Ghost Town ]I[:
o Map Editor for Sysop.
o Player Editor for Sysop.
o Multi-Level Game Maps.
o Bank Accounts in Towns.
o More Ansi Screens.
o User Term Program for EGA/VGA bit-mapped graphics.
o And other interesting features.
Whether these changes are made or not depends largely on the
continued popularity of Ghost Town ]I[.
Comments & Credits
------------------
All programming was done by John Richardson of TopSoft Software.
Thanks to:
Dan Vanderboom for giving me numerous ideas for the game, drawing part
of the map, writing the documents, and for drawing some of the danger
and zoom up screens.
Robert Richardson, Steve Richardson, and Dan Vanderboom for testing the
game before its first beta release. They gave it a good run and found
most of the bugs.
I'd also like to thank the following sysops for beta testing Ghost Town ]I[!
Reptile Ranch.......................Terrance Ohearn...(XXX)XXX-XXXX 9600HST
Open Door West......................Bill Hamilton.....(602)242-4784 2400
Plane Crazy's High Flying BBS.......Jerry Kemp........(901)357-1778 9600HST
Modern Pastimes.....................Bruce Berna.......(414)384-1701 19200HST
The Com-Link Infotainment System....Alex Slinin.......(904)642-2633 2400
The Westfield Express BBS...........Mark Gill.........(404)435-8722 9600 v.32
Ghost Town ]I[ was written and compiled in Borland's Turbo Pascal v5.5.
Ghost Town ]I[ Copyright 1990 John Richardson
Turbo Pascal 5.5 Copyright 1983, 1989 by Borland International, Inc.
Support
-------
TopSoft Support Systems (414) 796-8408.
24 hour / 7 days a week operation.
Support of 1200 and 2400 baud.
I may be contacted directly through fidonet netmail at the following address
[1:154/300].
You may also contact me through the following fidonet echos:
ON_LINE_GAMES
DOORWARE
TOPSOFT
There has also been a Fidonet TopSoft Support Echo created for TopSoft
programs. Ask for the echo when you call, and we can help you get the
closest feed for it.
End of original documentation
-----------------------------------------------------------------------------